Leylines, Mana, and Value of Low Mint Promo Tiles

I had a discussion today about what promo-tile mint numbers mean to map-making and the reason why lower mints should be valued more than higher mint numbers. After some brainstorming here is what I'm thinking about. This is NOT a sure thing by any means, but it's just an idea I'm throwing out there along with other ideas we have about promo tile ownership.

Note: The following is written as if it were true even though we have not committed to it yet. This is a post to help start a discussion with the community of fans. Comment away at the bottom of the page.



The more mana a map produces the more the maps will probably be sought after by players and thus create more rewards for map makers. That is the thought anyway.

Leylines

Leylines exist in the game world. As far as the game mechanics go they do not change the strategy in any way (at least not yet). What they do though is produce mana at a certain rate based on a base rate and how many promo tiles and of what mint those promo tiles were during the map's creation. Each promo tile causes the map to produce mana at a multiplier rate of 1/mint#.


Example: You have 5 promo mints on your map. The mint numbers are 85, 15, 34, 101, and 3. So the mana multiplier your map will use to determine mana production would be (1/85 = .012) + (1/15 = .067) + (1/34 = .029) + (1/101 = .01) + (1/3 = .333) = .451 + 1.0 (base multiplier) = 1.451. Now another example might be some lucky fellow with two #1 mints and he uses them both in one map. That maps mana multiplier would be 2.0 + 1.0 = 3.0! I'm guessing a lot of players would seek that map out to play as long as it was fun.


Mana and The Cunning Men and Women

In realm terms, mana will be used by the elusive Cunning Men and Women* (i.e. wizards) of the realm to produce visually stunning enhancements to your lands and the people of your lands.


Real-World Mana

In real-world terms, mana is another currency that can be traded and used to purchase visual enhancements for aspects of your lands and the units you control. Think skins and DLC materials in other games. The more mana a map produces the more the maps will probably be sought after by players and thus create more rewards for map makers. That is the thought anyway.


Real-World Cunning Men and Women*

Not us. We will have enough to do to keep new features coming and bugs squashed. Instead, modders will create these visual mods and then receive commissions when players pay for them with the mana they are rewarded or purchase from other players and modders alike.


* Our nod to Daniel Abraham and his AMAZING series, The Dagger and The Coin

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